Procedural Maze Creation in C# and Unity – Part 2

Procedural Maze Creation in C# and Unity – Part 2

Computers can handle repetition. In fact, it is one of the things computers are exceptionally good at. As we discussed in Part 1, this ability is a core value that lets us add procedurally generated levels to our games – adding both variety and replayability. In this tutorial, we’re going to be utilizing this “skill” … Read more

Procedural Maze Creation in C# and Unity – Part 1

Procedural Maze Creation in C# and Unity - Part 1

The great advantage computers have when compared with their human counterparts is the ability to perform the same task over and over again with the same level of precision. They do not tire like humans often do when faced with crunching mathematical equations over and over again. Further, given decent hardware, a computer can execute … Read more